
R4M Valorant Settings
R4M's eDPI is 304. Enter your mouse DPI to get the sensitivity that matches exactly.
Technical Aim Analysis & Sensitivity Math for R4M
R4M is a professional Valorant player currently competing for Free Agent. To maintain peak mechanical aim and crosshair stability in VCT competitions, R4M uses a Razer Viper V3 Pro Blackconfigured with a DPI setting of 800 and an in-game sensitivity of 0.38. This yields an Effective DPI (eDPI) of 304.
Physical Mouse Distance (360° Turn): At an eDPI of 304, executing a complete 360-degree in-game rotation requires approximately 101.0 cm (or 39.8 inches) of physical mousepad movement. This places R4M's sensitivity in the Medium eDPI (Hybrid Aiming) category, which optimizes micro-adjustments for long-range engagements while retaining enough speed to check corners.
Beyond sensitivity math, R4M pairs their mouse with a 8000Hz display refresh rate and a resolution of 1920x1080 to minimize input latency. Below is the full breakdown of gear, including monitor refresh rate, keyboard switches, and official crosshair import code used by R4M.
Crosshair Settings
0;s;1;P;u;0099FFFF;o;0.6;d;1;f;0;0l;2;0v;2;0o;0;0a;1;0f;0;1b;0;S;d;0In VALORANT: Settings → Crosshair → Import Profile Code
Preview with different backgrounds →Gear & Setup
Full Mouse Settings
R4M gear breakdown: what each piece actually changes
Mouse: Razer Viper V3 Pro Black at 8000Hz polling. At 4000Hz+ the mouse reports position every 0.25ms, which smooths micro-corrections on high-refresh monitors — but only if Raw Input Buffer is on in Valorant, otherwise the extra reports mostly add CPU load. DPI 800 with sens 0.38 means the in-game multiplier does the fine work while the sensor stays in its clean tracking range.
Display: ZOWIE XL2546K at 1920x1080. Lower resolutions like 1280x960 stretch targets wider and can make heads feel easier to hit, at the cost of peripheral clarity; native 1920x1080 keeps UI and minimap sharpest. Pair this with multithreaded rendering on, V-Sync off, and NVIDIA Reflex on+boost if available — frame latency matters more than texture detail for holding angles.
Supporting gear: Artisan Ninja FX Zero Mid under the mouse, none of which change eDPI, but all of which change consistency: a familiar pad glide and audible footsteps cut down unforced errors more than any sens tweak. If you copy one thing, copy the eDPI (304), not the brand names.
R4M crosshair explained: #0099FFFF with center dot, inner lines (length 2, offset 0), outer lines off, outlines on
Import code: 0;s;1;P;u;0099FFFF;o;0.6;d;1;f;0;0l;2;0v;2;0o;0;0a;1;0f;0;1b;0;S;d;0. In plain terms this is a #0099FFFF with center dot, inner lines (length 2, offset 0), outer lines off, outlines on setup. Small inner-line crosshairs like this reward centered head-height placement — you see more of the target around the lines, which helps one-taps at range. The tradeoff is visibility on bright maps (Icebox snow, Breeze sand): if you lose the lines, switch the color to cyan or green rather than enlarging the gap, which would cost precision.
To try it: copy the code above, then in Valorant go to Settings → Crosshair → Import Profile Code, paste, and test in the Range against strafing bots before taking it into ranked. Full per-background preview lives on the crosshair preview page.
R4M vs other pros: same game, different mousepad math
R4M at 304 eDPI is 24 points above the pro average (280). As a mid-range hybrid aimer, R4M needs roughly 10.1 cm per 360° turn — plan mousepad space around that number, not around anyone else's brand of mouse.
| Player | Team | DPI | Sens | eDPI |
|---|---|---|---|---|
| R4M (you are here) | Free Agent | 800 | 0.38 | 304 |
| TenZ | T1 | 1600 | 0.195 | 312 |
| aspas | MIBR | 100 | 0.4 | 320 |
| ZmjjKK | Edward Gaming | 800 | 0.395 | 316 |
Reading the table: lower eDPI favors calm angle-holding and spray control; higher eDPI favors entry swings and fast clears. None is "best" — pick the row whose turn-distance fits your desk, then use the converter at the top to match it on your own DPI.
How to copy R4M's settings without ruining your aim
- Match eDPI first. Enter your DPI in the converter above and set the sens it gives you — that reproduces R4M's turn-distance exactly.
- Keep your old crosshair for one session if R4M's lines feel alien; change sens and crosshair on different days so you know which change helped.
- Set scoped sens to 0.97 only if you play the same scoped weapons; otherwise leave yours — scoped multipliers are personal.
- Give it 3–5 ranked games, then adjust in 5–10% steps. One bad deathmatch is not data.
Data on this page is compiled from public pro-settings listings and community-verified corrections (see Suggest an edit above — 3 matching votes auto-updates a field). Last reviewed against our settings snapshot; if a value changed on stream, submit the correction and it ships after review. Source listing on ProSettings.net ↗
R4M settings FAQ
What sensitivity does R4M use?
R4M plays on 800 DPI with 0.38 sens — eDPI 304, scoped 0.97.
What is R4M's crosshair code?
0;s;1;P;u;0099FFFF;o;0.6;d;1;f;0;0l;2;0v;2;0o;0;0a;1;0f;0;1b;0;S;d;0 (#0099FFFF with center dot, inner lines (length 2, offset 0), outer lines off, outlines on).
What mouse does R4M use?
Razer Viper V3 Pro Black Polling rate 8000Hz.
Should I copy R4M's eDPI of 304?
Only if the turn-distance fits your space: about 10.1 cm per 360°. Match eDPI with the converter, test 3–5 games, then tune ±10%.







