Xdll Valorant Settings & Pro Gear

Xdll Valorant Settings

ZETA DIVISION
188
eDPI
0.235
Sensitivity
800
DPI
4000
Hz
1
Scoped
1920x1080
Resolution
Sensitivity Converter

Xdll's eDPI is 188. Enter your mouse DPI to get the sensitivity that matches exactly.

÷ 188 =
0.235Sensitivity

Technical Aim Analysis & Sensitivity Math for Xdll

Xdll is a professional Valorant player currently competing for ZETA DIVISION. To maintain peak mechanical aim and crosshair stability in VCT competitions, Xdll uses a Razer Viper V4 Pro Whiteconfigured with a DPI setting of 800 and an in-game sensitivity of 0.235. This yields an Effective DPI (eDPI) of 188.

Physical Mouse Distance (360° Turn): At an eDPI of 188, executing a complete 360-degree in-game rotation requires approximately 163.3 cm (or 64.3 inches) of physical mousepad movement. This places Xdll's sensitivity in the Low eDPI (Arm Aiming) category, which optimizes micro-adjustments for long-range engagements while retaining enough speed to check corners.

Beyond sensitivity math, Xdll pairs their mouse with a 4000Hz display refresh rate and a resolution of 1920x1080 to minimize input latency. Below is the full breakdown of gear, including monitor refresh rate, keyboard switches, and official crosshair import code used by Xdll.

Crosshair Settings

Crosshair Import Code
0;P;h;0;0t;1;0l;2;0o;1;0a;1;0f;0;1b;0

In VALORANT: Settings → Crosshair → Import Profile Code

Preview with different backgrounds →

Gear & Setup

MouseRazer Viper V4 Pro White
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MonitorSONY INZONE M10S
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KeyboardRazer Huntsman V3 Pro TKL Black
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HeadsetRazer BlackShark V3 Pro White
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MousepadPulsar eS Saturn Pro Black
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Full Mouse Settings

MouseRazer Viper V4 Pro White
DPI800
Sensitivity0.235
eDPI188
Polling Rate4000 Hz
Scoped Sens1
Resolution1920x1080
MonitorSONY INZONE M10S
KeyboardRazer Huntsman V3 Pro TKL Black
HeadsetRazer BlackShark V3 Pro White
MousepadPulsar eS Saturn Pro Black
Full profile on ProSettings.net ↗

Xdll gear breakdown: what each piece actually changes

Mouse: Razer Viper V4 Pro White at 4000Hz polling. At 4000Hz+ the mouse reports position every 0.25ms, which smooths micro-corrections on high-refresh monitors — but only if Raw Input Buffer is on in Valorant, otherwise the extra reports mostly add CPU load. DPI 800 with sens 0.235 means the in-game multiplier does the fine work while the sensor stays in its clean tracking range.

Display: SONY INZONE M10S at 1920x1080. Lower resolutions like 1280x960 stretch targets wider and can make heads feel easier to hit, at the cost of peripheral clarity; native 1920x1080 keeps UI and minimap sharpest. Pair this with multithreaded rendering on, V-Sync off, and NVIDIA Reflex on+boost if available — frame latency matters more than texture detail for holding angles.

Supporting gear: Razer Huntsman V3 Pro TKL Black for movement keys, Pulsar eS Saturn Pro Black under the mouse, and Razer BlackShark V3 Pro White for footsteps, none of which change eDPI, but all of which change consistency: a familiar pad glide and audible footsteps cut down unforced errors more than any sens tweak. If you copy one thing, copy the eDPI (188), not the brand names.

Xdll crosshair explained: Green no center dot, inner lines (length 2, offset 1), outer lines off, outlines off

Import code: 0;P;h;0;0t;1;0l;2;0o;1;0a;1;0f;0;1b;0. In plain terms this is a Green no center dot, inner lines (length 2, offset 1), outer lines off, outlines off setup. Small inner-line crosshairs like this reward centered head-height placement — you see more of the target around the lines, which helps one-taps at range. The tradeoff is visibility on bright maps (Icebox snow, Breeze sand): if you lose the lines, switch the color to cyan or green rather than enlarging the gap, which would cost precision.

To try it: copy the code above, then in Valorant go to Settings → Crosshair → Import Profile Code, paste, and test in the Range against strafing bots before taking it into ranked. Full per-background preview lives on the crosshair preview page.

Xdll vs other pros: same game, different mousepad math

Xdll at 188 eDPI is 92 points below the pro average (280). As a low-sensitivity arm aimer, Xdll needs roughly 16.3 cm per 360° turn — plan mousepad space around that number, not around anyone else's brand of mouse.

PlayerTeamDPISenseDPI
Xdll (you are here)ZETA DIVISION8000.235188
TenZT116000.195312
aspasMIBR1000.4320
ZmjjKKEdward Gaming8000.395316

Reading the table: lower eDPI favors calm angle-holding and spray control; higher eDPI favors entry swings and fast clears. None is "best" — pick the row whose turn-distance fits your desk, then use the converter at the top to match it on your own DPI.

How to copy Xdll's settings without ruining your aim

  1. Match eDPI first. Enter your DPI in the converter above and set the sens it gives you — that reproduces Xdll's turn-distance exactly.
  2. Keep your old crosshair for one session if Xdll's lines feel alien; change sens and crosshair on different days so you know which change helped.
  3. Set scoped sens to 1 only if you play the same scoped weapons; otherwise leave yours — scoped multipliers are personal.
  4. Give it 3–5 ranked games, then adjust in 5–10% steps. One bad deathmatch is not data.

Data on this page is compiled from public pro-settings listings and community-verified corrections (see Suggest an edit above — 3 matching votes auto-updates a field). Last reviewed against our settings snapshot; if a value changed on stream, submit the correction and it ships after review. Source listing on ProSettings.net ↗

Xdll settings FAQ

What sensitivity does Xdll use?

Xdll plays on 800 DPI with 0.235 sens — eDPI 188, scoped 1.

What is Xdll's crosshair code?

0;P;h;0;0t;1;0l;2;0o;1;0a;1;0f;0;1b;0 (Green no center dot, inner lines (length 2, offset 1), outer lines off, outlines off).

What mouse does Xdll use?

Razer Viper V4 Pro White Polling rate 4000Hz.

Should I copy Xdll's eDPI of 188?

Only if the turn-distance fits your space: about 16.3 cm per 360°. Match eDPI with the converter, test 3–5 games, then tune ±10%.

Players with Similar eDPI